Just a few updates and clarifications on exactly how our league works:
1)EVERY tournament you attend at Qdoba earns you a point for league standings. It does not matter how well you do. If you play at least three rounds, you get a point.
2)There are additional points for finishing in the top 4 of any tournament. A first place finish earns 4 points in addition to your participation point. A second place finish earns earns 3 additional to your participation point. A third place finish earns 2 additional points to your participation point. A fourth place finish earns one additional point to your participation point. If you are looking to make up points, then coming to a Monday night booster draft is a great idea. A top four finish out of a 12 person draft may be twice as easy as a top 4 finish out of a 24 person standard tournament, but it counts just as much for the league.
3)There are NO additional charges to the tournaments even though there is now additional prize support. Standard events are (and always will be) free. Drafts are (and always will be) 8 dollars.
4)There are between 8 and 10 tournaments left (depending on how many FNMs we have) between now and December 28th (the last eligible tournament). It is NOT too late to get into the race.
5)The league prizes are AWESOME! Winners will get to choose from the mystery prize (worth over $60), a set of two cool playmats with life trackers (worth $30), a set of ten DCI foil premium cards (worth $30), or a double draft set of six zendikar packs (worth $24).
Looking for casual, stress-free cheap magic with a friendly crowd? Try us out for Free 1 PM Sunday Legacy events at Heroes and Dragons at 510 Bush River Rd. We also have free E.D.H. Mondays at 6 PM at Books a Million at Trenholm Plaza off Forest Drive. See you soon!
Saturday, December 5, 2009
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Top Decks Feature (Legacy)
Legacy is a really fun format that lets you play cards from any set in magic except for the silver bordered Unglued and Unhinged. This can be a little intimidating if you are a new player. Here are some of the decks that have been doing well lately at Columbia Free Magic. Feel free to copy them or make your own monster that will crush them. Happy building!
1)G/W/B Rock or "Junk". This deck uses efficient creatures like tarmogoyf and Knight of the Reliquary along with card advantage spells like Hymn to Tourach to grind out advantageous board states where they have at least one morethreat than their opponents has answers. Here is a decklist http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=37047 Potential Weaknesses: Hyper aggressive decks like Mono Red Burn or glacially slow decks like Landstill
2)Dredge. This deck abuses it's graveyard by using a card called Bridge from Below that makes zombie tokens even when it is in the graveyard and several "dredgers" like Golgari Grave Troll that repeatedly put useful cards into the graveyard. Decklist: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=37034 Potential Weaknesses: Anything that can repeatedly remove graveyards. Once is not enough.
3)Affinity. This deck makes lots of artifacts very quickly and boosts their power using an equipment called Cranial Plating or sacrifices some to make one huge creature using an artifact creature called Arcbound Ravager. They also play a card called disciple of the vault that hurts their opponent whenever an artifact dies. Decklist: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=37037 Potential Weaknesses: Decks with both pinpoint removal like Swords to Plowshares to deal with Disciple and mass removal to destroy lots of artifacts at once.
4)Landstill. This control deck plays lots of counters and an enchantment called Standstill that lets a player draw three cards if their opponent plays a spell. By playing lots of lands that can turn into creatures like Mishra's Factory, Landstill can win if neither person plays spells. Decklist:
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=36639 Potential Weaknesses: Decks that win quickly without relying on one key spell to resolve and/or decks that feature creatures with island walk that its lands can't block.
There are lots more decks, but these are a good starting point to consider. Have fun!
Winter Invitational Winners
Summer League Winners
One of the Summer League Prizes
And Another...
Yeah he's back too
Top Trios Teams
Spring League Top 8
Happy Baneslayer Invitational Players
Crazy Top Seven from another Big Turnout
Zen Block Multiplayer=Massive Fun
Top 5 Standard Finishers
Worldwake Gameday Fearless Five Finishers
Top 4 Zen Block Multiplayer Finishers
First FNM Top Four
Worldwake Box Tournament Top 8
Top 4 Two Headed Giant Teams and Updated League Standings
Congratulations League Winners
Winter League Prize Buffet
Christmas is ... Draft Time!
Two Headed Giant Winners
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